Bane Wraiths

NPC Levels: 7 d6, 7 d6 checks

Vital Force: Level x 30 +10 = HP.

Disadvantages: Will enslaved to master, Raise the Dead harms or destroy them.

Advantages: No physical form to take damage, +2 saving throw bonus. 
Damage Channeling: all damage done to them is regulated by their shadowy manifestation.  They take a set amount of damage by specific powers alone, and nothing else can harm them

Attack Damage:  Level=Damage

Weaknesses
Raise the Dead: detroys or lowers HP by 50%
Fire: +1 damage per level
Light Attacks: repulses, +1 damage per 10 levels
Divine Light Attacks: repulses, +2 damage per 10 levels
Crits: double damage.

Power
Drain Life: -1 stamina per success, -1 willpower per success, damages.  Wraith gains what it drains in HP
Bane of Essence: -1 level.  Wraith gains 1 level for next turn, can accumulate levels if not used, but must release all accumulated levels at once when used
Drain Energy: -1 stamina and strength per success.  Wraith gains stamina and strength drained.

Information

    Minion Black Death Wraiths which serve whatever mage that is able to summon them (diff-40), and which will take commands from various leaders which serve their master. They are black and have no definite form other than that of a shadow of the warrior they once were in life. They wear concealing cloaks or armour. Their souls were raised out of the underworld.  Powers all deal with draining life, essence and energy and converting it to raw negative energy to improve their own power.



Contents by JD and Sparky © Copyright 2008